Teamfight Tactics (TFT) has released its 16th set, Lore and Legends, with numerous strategic updates. Riot Games is focused on making the mid-game more impactful with system changes that introduce depth over complexity.
Strategic System Updates
The recent set introduces adjustments that make progressive stages more engaging. Notable changes include raising the gold cost to reach Level 8 and modifications to player damage in Stages 3 and 4. This shift aims to give Stage 3 and Level 7 greater significance, detailed by lead set designer Julien Camaraza.
By revising these mechanics, the developers hope to eliminate redundant choices, particularly at Level 7, enhancing the dynamism of mid-game strategies.
Balancing and Variety
Balance has been a priority, with emphasis on fine-tuning rather than overhaul. The development team seeks to adjust underperforming champions and economic sources to promote diverse strategies without heavy nerfs.
Augments are closely monitored to prevent imbalances; a single overpowering choice can skew gameplay. Riot Games favors incremental improvements to foster new metas, maintaining a balanced and varied experience.
Long-Term Approach
According to gameplay director Stephen "Mortdog" Mortimer, familiar champions and reprints fill the roster to keep mechanics accessible. Riot's ongoing adjustments will aim to sustain variety and adaptability within the game dynamics.