Facepunch Studios' November update for Rust introduces a significant blueprint wipe and major progression changes, aimed at revitalizing early and mid-game dynamics. By eliminating old blueprints and reducing research costs—common items now require 15 scrap instead of 20—players can enjoy a refreshed sense of discovery.
Blueprint and Progression Changes
The update removes blueprint unlocking from workbenches, requiring only blueprint fragments. This change lowers research costs: uncommon items drop from 75 to 30 scrap, rare from 125 to 60, and very rare from 500 to 120. According to Facepunch COO Alistair McFarlane, these adjustments aim to reduce grind without diluting early-tier rewards.
Facepunch plans to monitor feedback before deciding on the regularity of these wipes, suggesting long-term commitment hinges on player reception.
Additional Updates and Features
In addition to progression changes, Rust now features enhanced storage and organizational tools. Storage Adaptors can sort items by multiple criteria, a Mini Fridge offers 18 slots for compact bases, and computer station camera capacity has increased. Monument keycard refreshes introduce temporary, severe radiation to prevent camping.
Updates extend to vehicles and helicopters: homing missiles ignore player-flared decoys, air repair is disabled, and vehicle pilots cannot heal while flying. Minicopters and scrap transport choppers now have flare launchers to balance these nerfs.
Gameplay Tweaks and Environment Adjustments
Further tweaks include a revamped painting system with a color wheel and foliage that dynamically moves to reveal player positions. These aim to enhance user experience and reduce exploitation.
The 'Pivot or Die' update is currently live, with Facepunch Studios providing a detailed patch breakdown.