Tom Petersen, Intel Fellow and ARC Graphics figurehead, outlined the company's strategy to prioritize smooth performance at CES 2026. The focus is on delivering frames efficiently on modern GPUs and CPUs.
Integrated Graphics Priority
Petersen emphasized Intel's current emphasis on integrated graphics, highlighting Panther Lake processors designed to deliver RTX 4050 mobile-equivalent performance. While capable, Intel's discrete Arc products and the ultrabook-targeted B390 are less focused on path tracing.
He stressed the importance of tackling stutter and frame-pacing issues to enhance immersion. This approach is likened to removing visual artifacts like v-sync problems on phones.
Precompiled Shader Distribution
Intel aims to enhance player experience with Precompiled Shader Distribution. This feature will be available via Arc Control with Panther Lake review drivers for a select set of DirectX 12 games on Steam, supporting Microsoft's efforts.
- Petersen confirmed Intel's focus on integrated graphics.
- Panther Lake processors match RTX 4050 mobile performance.
- Precompiled shaders debut with Panther Lake drivers.
- DirectX 12 games on Steam will see initial support.
- Emphasis on removing stutter for a smoother experience.
The Role of AI and Future Directions
Petersen indicated increased AI usage to correct timing mismatches and predict viewport movements, potentially reducing input latency. He also suggests using more multi-threading and running integrated and discrete GPUs together.
Intel is already utilizing machine learning for XeSS upscaling and frame generation. Petersen suggests the industry should shift its focus from maximizing FPS to improving perceived user experience.