Larian Studios' upcoming game, Divinity, is igniting discussions over its combat style following its reveal at The Game Awards. Opinions are divided on whether the game will adopt a turn-based system like Divinity: Original Sin and Baldur's Gate 3 or revert to the series’ early real-time-with-pause format.
Combat Style Evolution
The Divinity series originally featured real-time combat in titles such as Beyond Divinity, Ego Draconis, and Divine Divinity. However, Larian's more recent successes, including Divinity: Original Sin 1 and 2 and Baldur's Gate 3, are turn-based, solidifying the studio's reputation in this genre.
This change signals a potential shift in the series' gameplay mechanics, yet Larian’s reference to Original Sin 1 and 2 in recent announcements hints at continued use of the turn-based format.
Speculation and Potential Surprise
While the prevailing belief is that Divinity will maintain a turn-based system, Larian's director, Swen Vincke, is known for innovative approaches. This history leaves room for the unexpected, maintaining intrigue among fans.
The game's ultimate direction remains to be seen, but the debate highlights the growing influence of Larian's recent titles in shaping expectations.