Larian Studios has announced that its upcoming RPG, Divinity, will maintain a mouse-driven control scheme for PC, foregoing the popular WASD keyboard controls. This decision follows queries from fans during an AMA session regarding potential controls similar to those found in Dragon Age and Knights of the Old Republic.

Control Scheme Details

The announcement came directly from Artem Titov, gameplay lead for Divinity, who responded plainly to fan questions with a firm "No." This mirrors the approach used in Larian's previous title, Baldur's Gate 3, where movement was also predominantly mouse-driven.

The lack of WASD controls suggests that Larian remains committed to its design philosophy, prioritizing its established gameplay mechanics over popular trends.

Potential Fan Reactions

Though some players have expressed disappointment, the decision signals Larian’s dedication to its design choices. Given the popularity of mods, it is anticipated that community-created solutions may emerge shortly after release to cater to players preferring WASD controls.

This steadfast approach might feel constraining to some, but it aligns with Larian's consistent quality and innovation in RPG mechanics.

Flipside of the Divine

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