Larian has acknowledged that Wyll, a companion in Baldur's Gate 3, was underdeveloped and lacked a richer narrative arc. Senior writer Kevin VanOrd cited development challenges, including his own illness, as reasons for changes to Wyll's storyline.
Development Changes and Challenges
Kevin VanOrd revealed that Larian faced difficulties connecting Wyll to the game's Early Access phase, leading to a restart of his story during development. Planned scenes involving Baldur's Gate and the Red War College were cut, limiting Wyll's arc. Key elements, such as Ansur's lair and the Wyrmway dungeon, were designed but ultimately constrained as standalone narratives.
Improvements and Future Prospects
VanOrd emphasized the desire to enhance companion interactions and narrative depth in future projects. He noted the importance of subtle relationship-building for both friendship and romance. Larian's upcoming project, Divinity, is anticipated to showcase these improvements, with hopes to avoid similar shortcomings for its companions.