Prologue by Brendan 'PlayerUnknown' Greene's studio launched in early access, focusing on individual player experiences rather than traditional quests. The game's early reviews were mixed, primarily due to its unorthodox gameplay devoid of structured missions.
Early Reception and Feedback
Initially, Prologue received a Mixed score on Steam, with players describing the experience as "empty." Despite the criticism, Greene anticipated such reactions, emphasizing that Prologue aims to empower players to craft their own stories through exploration.
The development team promptly released two hotfixes and additional content updates, including features like batteries. These efforts improved the game's review score from 55% to approximately 70% within just over a week.
Community and Gameplay Dynamics
Greene has criticized the trend of using early access to release near-complete games without community feedback. He believes early access should be a collaborative process to refine gameplay, which is his studio's approach with Prologue.
Community initiatives such as Objective: Survive and weekly seed challenges on Discord have emerged, adding to the game's dynamic player-driven content. These contribute to the evolving play style in Prologue.
Future Prospects
Looking ahead, Greene has shared his ambitious plans through Project Artemis, aiming to innovate further by creating vast, planet-sized worlds. This represents a significant leap in his development vision.