CS: Legacy, a fan-developed remake of the original Counter-Strike using Source 2013, has been put on hold due to licensing concerns with Valve Corporation. The developers behind the project, known for CSPromod, have faced communication issues with Valve after a warning about potential IP violations.
Valve's Licensing Rules
In 2025, Valve revised its policies regarding fan-made projects incorporating its intellectual property. A Valve employee indicated that CS: Legacy might require a separate license due to its use of the Counter-Strike IP, casting doubt on the project's future. Despite seeking clarification, the development team received no additional guidance from Valve.
This regulatory headwind has compelled developers to pause work, signal uncertainty, and refund their Patreon supporters. They plan to attempt one last communication with Valve to secure a release path.
New Direction with Godot Engine
In lieu of CS: Legacy, the team has commenced work on an original multiplayer game using the Godot engine. Milestones in this new project include a functional GUI, a Quake-inspired movement system, and diverse game mode creation tools. These developments illustrate adaptability, yet emphasize frustration over CS: Legacy's halted state.
The team respects Valve's decisions but emphasizes the unsustainable nature of investing in CS: Legacy without clear release prospects. Should Valve provide licensing approval, the team is ready to resume the original project alongside their new endeavor.