The game Defect, under the direction of Emanuel Palalic and featuring music by Mick Gordon, is focusing on optimizing art and performance to ensure smooth gameplay even on modest hardware. The developers aim to balance aesthetic appeal with technical efficiency.
Optimization Approach
Defect requires a minimum of NVIDIA RTX 2060 but doesn't enforce ray tracing. Palalic highlights that performance is as much an art problem as a technical one. The game employs a mix of modern and traditional techniques to ensure high-quality visuals at lower settings, maintaining performance through efficient rendering and asset management.
- Defect will run on NVIDIA RTX 2060.
- Ray tracing is optional in the game.
- Persistent destruction and debris are adjustable.
- 3D assets optimized for lower settings.
Art and Gameplay Considerations
The team at emptyvessel playtests builds three times a week, utilizing modular graphics and scalable effects like gun smoke and bullet impacts. This ensures performance across various settings by offloading tasks between the CPU and GPU to balance the load.
Palalic references older titles like Killzone 2 and FEAR, emphasizing that strong art can work within shading and rendering limits. This is key to achieving impressive visuals without demanding hardware.
Future Prospects
According to Mick Gordon, optimization has been a consideration from the outset of development, leveraging the experience of developers skilled in creating highly optimized games. Although Defect's release date is unknown, the game is available for wishlisting.