During the recent Gamescom event, NeoBards introduced their much-anticipated project, Silent Hill f. The game stands out as an atmospheric journey set in the 1960s, focusing on the character of Hinako navigating through Ebisugaoka. The development team is working to create a unique survival-focused
Character-Centric Combat Mechanics
The game director, Ai Yang, emphasized NeoBards' intention to bridge classic survival horror with innovative combat strategies. Hinako, the central character, embodies a timid teenager, which directly influences her fighting style. Her arsenal primarily consists of smaller weapons, such as knives, and her combat relies on mechanics like counterattacks, timed dodging, and resource management. Heavy, slow pipe swings add a layer of strategic thinking rather than quick, aggressive gameplay.
Despite some gameplay elements resembling titles like Sekiro, Ai Yang argued that the term 'soulslike' is incorrectly applied to Silent Hill f. He elaborated that while there are challenging boss fights and mechanics involving stamina, these features have been a staple in action games long before the rise of FromSoftware's influence in the genre. The game avoids the intricate progression systems typically seen in the likes of Dark Souls or Bloodborne, focusing instead on distinct monster designs and sidestepping typical RPG growth mechanics.
Reactions and Insights from Gamescom
The discussion around Silent Hill f emerged after coverage at Gamescom, as reported by
The discourse on how we categorize new games underlines the evolving nature of gaming terminologies and player expectations. NeoBards is keen on maintaining Silent Hill f's individuality, ensuring that it carves its own path within the realm of action and horror genres. As anticipation builds, Silent Hill f is set to redefine players' understanding of what a