Age Verification Introduced for Steam Users in the UK

29 Aug 2025

With the introduction of age verification measures for Steam users in the United Kingdom, Valve aims to align its platform with the requirements set forth by the UK Online Safety Act. This move signifies a significant shift towards enhancing online safety and ensuring that mature-rated content on the platform is appropriately restricted.

How Age Verification Works

The newly implemented system requires UK users seeking access to mature-rated games—that is, titles created for individuals aged 18 and above—to prove their age. Interestingly, Valve's approach does not necessitate invasive measures such as scanning passports or driver's licenses, nor does it involve webcam-based facial recognition. Instead, the process leverages credit checks as a means of age confirmation.

The rationale behind using credit card information is straightforward: individuals must be at least 18 to possess a credit card in the UK. Hence, linking a credit card to a Steam account serves as adequate proof of age. Once verified in this manner, users will gain access to mature-rated store pages and forums. Notably, while the credit card must be present on the account for verification purposes, users retain the flexibility to employ alternative payment methods for actual purchases following setup.

Implications for Gamers

The introduction of age verification can initially seem cumbersome, especially for existing users who have been accessing such content without any additional steps. Some community members have speculated whether accounts owned by individuals already over 18 might be automatically verified, although Valve has yet to confirm such functionality.

While this process may mean attaching a card to your account before browsing titles like Call of Duty and The Witcher 3, many users may appreciate the added layer of accountability that comes with it. Valve's support pages detail the steps required to add a credit card to an account, making it a straightforward process.

Though some players might view these changes with hesitation, this policy reflects broader trends in digital spaces aimed at protecting young audiences while preserving freedom for adults engaging in mature gaming experiences.

As digital storefronts across the industry consider similar measures, the evolution of age verification could become more prominent, further shaping how gaming content is accessed and enjoyed.

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