Brandon Adler, the game director of The Outer Worlds 2, underscores a shift in RPGs, where player choices carry more weight and risk, diverging from recent trends of overly simplified gameplay. Drawing from personal experiences with the original Baldur's Gate, Adler argues that allowing all character builds to succeed undermines the essence of decision-making.
Shifting RPG Dynamics
Adler observed that recent RPGs have made all character builds equally viable, eliminating the challenge that initially attracted many players to the genre. He stressed the importance of choices which can be deemed good or bad based on context, encouraging deeper player engagement.
Recounting his efforts in The Outer Worlds 2, Adler highlighted how some streamers managed progression despite poor character builds, reflecting a broader trend of options lacking meaningful impact. He linked this shift to an increase in tabletop RPG literacy, as games like Baldur's Gate 3 embrace dynamics reminiscent of D&D's rising popularity.
Rediscovering Complexity in Gameplay
Adler also expressed criticism of RPGs that prioritize objective markers over narrative engagement. He argued that true RPGs should challenge players to absorb what unfolds within the game world, necessitating analysis and consideration of NPC dialogue.
- Brandon Adler leads The Outer Worlds 2 development.
- Recent RPGs trend back to impactful choices as of 2025.
- Increased tabletop RPG literacy cited as an influencing factor.
- Baldur's Gate 3 reflects this evolving gaming landscape.
In conclusion, Adler embraces this evolving landscape in RPGs, valuing the return to complex, risky decisions that enhance player immersion and elevate the gaming experience to new heights.