Obsidian Entertainment's recently released Outer Worlds 2 has notably excluded the use of generative AI, a decision that diverges from earlier predictions by the game's director. Leonard Boyarsky, who had previously discussed the potential of AI in gaming, has confirmed the complete absence of AI in the game's development. This choice spotlights a human-centric approach that appeals to players.
Generative AI Speculations and Decisions
In 2019, Boyarsky predicted a future of AI crafting character dialogues. Despite these early considerations, both Boyarsky and Obsidian's writers, Josh Sawyer and Kate Dollarhyde, have emphasized the studio's choice to maintain traditional development methods. Boyarsky labeled his earlier ideas as mere thought experiments, ultimately deciding they were impractical for current projects.
This decision, whether based on ethical or practical grounds, aligns with a broader commitment to quality narrative experiences. According to Boyarsky, the focus is on keeping the dialogue organically crafted by skilled writers.
Player Reception and Feedback
The decision to avoid AI in Outer Worlds 2 seems to have paid off. The game has received roughly a 77% positive feedback score from users on Steam. This suggests that players appreciate the tangible, human touch in the dialogue and storytelling, reinforcing Obsidian's standing in producing engaging role-playing games.
The resonant narrative and familiarity appeal to long-time fans of the genre, showcasing the value of human creativity in game design.