Josh Sawyer, an experienced RPG designer known for his work on titles like Pillars of Eternity, Deadfire, and Pentiment, excels at integrating historical details into video game narratives. This approach gives his fantasy settings a touch of realism, resisting overly magical elements that might detach them from reality.
RPG Design Philosophy
At the Game Developers Conference (GDC), Sawyer discussed his method of grounding fantastical worlds through historical and materialistic narratives. He explained that too many magical elements could diminish the believability of a game, so he carefully limits and frames them. This has become a hallmark of his design strategy across different titles.
For instance, in Icewind Dale, he drew from R.A. Salvatore's rich local details. In Pentiment, he explored contested local histories as they relate to power dynamics, and in Pillars of Eternity, he addressed themes of colonialism and imperialism.
Historical Inspiration Across Games
Sawyer applies his method to various settings, including post-apocalyptic worlds like Fallout. He focuses on relatable human needs such as sustenance, trade, and currency development. In Deadfire, his approach to faction design illustrates historical influences, depicting conflicts between colonial powers and indigenous cultures.
Even when a plot allows for nearly magical effects—such as in Deadfire where a ship seems to teleport—these elements are tightly regulated. The rare ability of a Watcher character is required to maintain a realistic scope and sense of mystery.
Sawyer's emphasis on blending historical context with fantasy aims to create immersive, believable storylines that resonate with players and enrich the gaming experience.
Update: 13 Oct 2025