Addresses Player Concerns in Final Fantasy 7 Rebirth

18 Oct 2025

Naoki Hamaguchi, director of Final Fantasy 7 Rebirth, addressed pacing concerns at the Brazil Game Show 2025, confirming adjustments for future releases.

Pacing and Player Feedback

Hamaguchi acknowledged that some players find Rebirth's pacing and activities excessive. While he doesn't see the game's length as problematic, he recognized the need for a balance to meet player preferences. User feedback is driving changes in the upcoming trilogy conclusion, aiming for a streamlined narrative spread.

  • Naoki Hamaguchi discussed Rebirth at Brazil Game Show 2025.
  • Some players criticized the game's pacing and content volume.
  • Community feedback is considered for future trilogy releases.
  • The final installment will aim for balanced storytelling.

Reception of Side Activities

Critics have noted that Rebirth's open-world segments often detract from the main story. Hamaguchi is committed to refining the balance between side quests and core storytelling in the final Remake game. Noteworthy side activities like Queen's Blood and Gold Saucer were well-received, though others like filling Chadley meters felt repetitive.

Final adjustments in the Remake trilogy will reflect community feedback, ensuring enjoyable yet concise gameplay moving forward.

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