Ubisoft's lesser-known Avatar game, set on the planet Pandora, serves as a precursor to the upcoming Frontiers of Pandora. Released in conjunction with James Cameron's blockbuster film, the game reflects a bygone era of movie tie-ins.
Game Setting and Plot
Set in the colonial military base of Hell's Gate, players assume the role of 'Able' Ryder. The game offers a choice: align with the indigenous na'vi or the Resource Development Administration (RDA). This decision shapes the gameplay, which features a technicolor Vietnam movie aesthetic for those siding with the RDA.
Technical Aspects and Reception
Built on the Dunia engine, the game features meandering paths rather than open-world exploration. Despite its ambition, the game was constrained by its limited budget and tight deadlines, resulting in animations and lighting that lagged behind Ubisoft's major hits like Far Cry 2 and Assassin's Creed II.
Legacy and Impact
Though not recognized as canon and receiving muted reviews, Avatar: The Game remains a stepping stone to Ubisoft's later successes. It highlights the company's transition from modest movie tie-ins to dominating the open-world genre. Ubisoft has largely moved on, but the game serves as a reminder of its humbler origins.