Supermassive Games has embarked on an exciting journey with its upcoming horror offering, Directive 8020, set against the expansive backdrop of space. The game introduces a novel Turning Point system, offering players a unique opportunity to retrace their steps and potentially save beloved characters from unfavorable fates.
Having personally experienced the first chapter of Directive 8020 at Gamescom, the introduction of the Turning Point system is already making waves in how decision-making is perceived. The game weaves a tale of an adult spacefaring crew, each choice contributing to a nexus of potential outcomes meticulously laid out in a spider-web fashion on the Turning Point menu.
Adapting the Narrative Experience
The creative mind behind the game, Will Doyle, emphasizes the system's design to cater to players deeply invested in the game's characters. Rather than experiencing frustration or abandoning a playthrough upon a character's demise, the new system provides a chance to delve back into the story. This approach is akin to a dynamic, interactive sticker book, keeping players engaged by unveiling hidden paths through specific triggers and achieving particular conditions.
Moreover, the presence of a wipe-out option allows players to reset critical failures yet retain the immersive, cinematic feel. Such routes, although dire, promise to unlock unexpected bonuses, enriching the narrative tapestry and fueling player curiosity.
While the Turning Point system offers a safety net for narrative exploration, it remains optional for those who relish the permanence of choices. This design choice ensures that the game maintains its core tension, appealing to a broad spectrum of players, from traditionalists to completionists eager to uncover every potential storyline and conclusion.
Ultimately, the goal is to broaden the accessibility of Directive 8020 without sacrificing the thrill and accountability that accompany player choices. Such innovation ensures that the emotional stakes remain high, rooting Directive 8020 firmly as a unique experience in the genre of interactive horror games.