Supervive has implemented significant changes to its Armory system, drawing inspiration from player feedback and learning from gaming industry successes such as League of Legends. At the heart of these modifications is the removal of the controversial gacha-esque Prisma system, which had been a point of contention for players since the game's launch. Initially introduced as a randomized lootbox progression system, the Armory's Prisma component faced criticism for its grind-heavy mechanics and the risk of loss upon player death. With these updates, Theorycraft aims to create a more enjoyable and balanced experience for all.
Streamlined Progression and Rewards
One of the major updates involves changing how players unlock their gear. Gone are the days of farming Prisma; Supervive now allows players to unlock items through the Hunter's Journey onboarding quests. By the time players reach level 20, which marks the entry into ranked play, all items will become available. This streamlined progression ensures that players can focus on enjoying the game rather than spending excessive time grinding.
For players who participated in the original Armory launch, there’s recognition for their efforts. They will receive exclusive rewards, including the 'Prisma' callsign, two unique avatars, and 90 VP, the in-game currency, distributed during patch 1.04's lifecycle.
Improving Game Balance
Another critical update includes the removal of seasonal Armory resets, meaning that players retain their unlocked gear across seasons. This change not only preserves player efforts but also introduces consistency in gameplay. New items will effortlessly integrate into existing collections as they become available—such as the upcoming Season 2 additions, which promise exciting new functionalities like an extended knockback length grip and a superhero landing relic.
Furthermore, Theorycraft has eliminated the star tier system, ensuring that all players access the same leveled gear, leveling the playing field. This alteration is intended to address previous disparities where some three-star items unduly affected the time-to-kill and overall combat experience. Adjustments are ongoing to fine-tune these aspects.
Overall, the rework strives to make Supervive more accessible and enjoyable, particularly for newcomers and casual players. By removing gacha elements and simplifying progression, Theorycraft hopes to create a welcoming environment for a wider audience. The changes are set to be implemented with patch 1.04, which is scheduled for release on Wednesday, September 17.