The video game industry, known for its rapid pace and high-stakes nature, often pressures developers to deliver hit titles under tight deadlines. For Embark, a studio formed by veterans from EA and DICE, the journey of developing Arc Raiders has been anything but conventional. Under the leadership of CEO Patrick Soderlund, Embark has sought to challenge the norm, advocating for a more thoughtful and iterative approach to game development.
Soderlund, who previously served as executive vice president at Electronic Arts, shares insights on his approach to managing game development. According to Soderlund, the traditional model of ‘just adding more people’ to a project when facing deadlines and pressure can be counterproductive. "On large-scale productions," he notes, "teams can swell to eight, nine hundred, even a thousand people, which may be beneficial in the short term but often leads to inefficiencies and diluted quality." For Embark, quality and innovation take precedence over sheer manpower.
Arc Raiders' Evolution
Arc Raiders was initially introduced to the gaming community through an enthusiastic trailer in 2021, generating considerable anticipation. However, the development team faced significant challenges as the game's build failed to deliver the fun experience fans expected. Faced with this reality, Embark decided to delay the game's release and embarked on a reimagining of its core mechanics. The decision to pivot from a player-versus-environment (PvE) experience to a competitive extraction shooter was a bold move that frustrated some fans but ultimately allowed the team to refine their vision through continuous playtests.
The pivot reflects Embark's commitment to delivering a polished, engaging product rather than succumbing to external pressure. This approach underscores the studio's belief that time is a crucial component in developing innovative and high-quality games. "Sometimes, teams need the time to learn, test, iterate, and analyze data rather than simply increasing the headcount," Soderlund emphasized.
While this slower approach has meant that Arc Raiders faced several delays since its initial projection, Embark views this as a necessary step toward creating a game that resonates with players. By consciously deciding to focus on quality and innovation, Embark is exemplifying an alternative way of working compared to the fast-paced demands of conventional AAA game production.
As Embark moves forward with Arc Raiders, the studio stands as a testament to the idea that creative freedom and a willingness to adapt are invaluable assets in game development. By choosing to prioritize the integrity of their games and the creative process, Embark is poised to make a significant impact in the industry, offering a fresh model for success that others may soon look to emulate.



