Capcom's latest installment, Resident Evil Requiem, revisits its classic survival horror roots while also incorporating new action elements. The game is divided into two distinct sections: Grace's storyline prioritizes stealth and survival, whereas Leon's is action-packed.
Gameplay and Character Dynamics
Grace's sections are first-person, focusing on immersion and stealth. Players are encouraged to emphasize strategic use of light and hiding. Leon's segments, in third-person, are faster-paced and include melee combat, reminiscent of Resident Evil 4. This duality reflects a balanced approach to attracting both survival enthusiasts and action lovers.
Environmental and Game Mechanics
Locations like Rhodes Hill Clinic echo previous iconic settings such as the RPD and Spencer Mansion. The game includes classic puzzles, collectible items, and challenging bosses. Inventory management is crucial, using familiar elements like coins for upgrades and pouches for expanding inventory space. Notable mechanics like Mr Raccoon collectibles and ink ribbons are partially revived, signaling a blend of old and new mechanics.
Market and Fan Engagement
By splitting the game mechanics and character perspectives, Capcom aims to capture a broad audience. Newer gaming dynamics are introduced while maintaining the nostalgic atmosphere of earlier games in the series. This approach suggests a strategic attempt to please longtime fans while attracting newcomers to the franchise.



