Resident Evil Requiem, developed with a horror-first approach, aims to stand out as one of the scariest titles in the series, according to producer Masato Kumazawa. The game was showcased at Gamescom, presenting its chilling aspects in a 30-minute demo.
Gameplay and Features
The game sets players in the shoes of Grace Ashcroft, an FBI technical analyst. Unlike previous protagonists, Ashcroft lacks combat skills and must rely on escaping horrifying creatures. This approach accentuates the game's intense atmosphere.
- Requiem emphasizes horror over action.
- Players control Grace Ashcroft, an FBI technical analyst.
- The game was showcased in a demo at Gamescom.
- Kumazawa invites player feedback, valuing community input.
Development Focus
The development of Requiem began before Resident Evil Village, with a deliberate shift away from action to deepen the horror experience. Kumazawa mentioned the design includes non-horror or brief action sequences to enhance the tension of subsequent horror moments.
The creative team aims for sustained fear from start to finish. This new strategy builds upon feedback and interactions with the gaming community, as noted by Kumazawa, who has actively engaged with player comments to refine the game.



