In an intriguing blend of mechanics and artistry, Steel Artery brings an innovative twist to the colony sim genre, encapsulating a RimWorld-inspired experience aboard a sprawling,
This unique setting, conceived by the developers at SoulAge23, transforms traditional static city simulators into a dynamic and moving experience where the city you manage traverses the land, stopping to harvest resources and engage in trade. The aesthetic appeal of the game is notably enhanced by its stunning
Gameplay Dynamics
Unlike more linear simulations, the inhabitants of Steelpolis operate with autonomy, reminiscent of genres like Dwarf Fortress. Each citizen, whether human, elf, or orc, pursues goals driven by unique needs and desires, introducing layers of depth to the management experience. The emphasis lies on providing opportunities rather than directing every action, nurturing a game environment where individual stories unfold naturally.
Economically, Steel Artery boasts a detailed system where buildings either generate or consume resources, introducing an economic narrative that players must master. Salaries are paid, and the money flows back into local businesses like inns and diners, weaving a complex web of industrial and social interactions. This economic symbiosis is further complicated by the limited space aboard the train, prompting strategic spatial planning.
Exploration and Survival
A core component of gameplay is the exploration of resource-rich areas, a necessity for the survival of your colony on wheels. The train's mobility is not merely an aesthetic choice but a strategic element, demanding careful route planning to sustain the bustling train-city.
The collaboration with Crytivo as the publisher has armed SoulAge23 with the resources needed for a planned launch in late 2025. The game is already creating waves on Steam, with an open invitation for registrations for impending playtests. Enthusiasts and potential players can follow its development and prepare for a journey into this unique blend of strategy, storytelling, and community-building set against a