The world of gaming witnesses a remarkable innovation with the development of voxel planets, an inventive game prototype crafted by 3D artist Bowerbyte. This Minecraft-style adventure, created with Unity using C#, presents players with the opportunity to explore and manipulate fully destructible spherical worlds.
Procedural Generation and Block Types
In Bowerbyte's latest creation, the planets are procedurally generated, offering a unique environment with every playthrough. Gamers can interact with over 20 different block types, including elements such as grass, leaves, water, and diverse terrain features. This diversity encourages players to explore new strategies and creativity, allowing them to both build and deconstruct their voxel planets with ease.
Design Challenges and Solutions
Creating spherical voxel worlds posed several design and technical challenges, notably minimizing block distortion and aligning a blocky surface with gravity on a spherical plane. Bowerbyte tackled these issues head-on and shared a detailed breakdown of the solutions employed, supported by work-in-progress screenshots. These insights not only highlight the complexity behind the scenes but also offer valuable learning resources for aspiring game developers.
Inspiration and Additional Features
Bowerbyte, drawing inspiration from industry peer Jordan Peck, enriched the voxel planets with advanced features like intricate block textures and large-scale destruction mechanics. These enhancements amplify the immersive experience, as players can witness and participate in the transformative effect their actions have on the environments around them.
The innovative integration of such features within a browser demo, available for Windows PC, opens up endless possibilities for gamers and developers alike. Voxel planets not only provide a new realm for exploration but also serve as a testament to the creativity and technical prowess involved in modern game development.
This prototype serves as a stepping stone into the future of voxel-based games, challenging conventional game design and encouraging a broader audience to experiment with the endless possibilities of crafting and destruction in a spherical, interactive world.



