Kingdom Come: Deliverance 2 (KCD2) earned PC Gamer's Game of the Year award on 2025-12-17, recognized for its mature and player-focused design. Warhorse co-founder and KCD2 executive producer Martin Klima highlighted the game's commitment to treating players seriously, reflecting a broader industry trend.
Player-Centric Design
Martin Klima emphasized that KCD2 focuses on more sophisticated, systems-driven gameplay. The game avoids excessive hand-holding, catering to an audience seeking deeper challenges. Klima argued that the gaming audience is maturing and desires experiences beyond mainstream, safe titles. He praises design director Viktor Bocan's aim of instilling a sense of player competence through exploration and discovery.
Industry Trend Analysis
According to Klima, the scarcity of games like KCD2 is partly due to publisher risk aversion and rising development costs. He draws parallels to past groundbreaking games such as Morrowind and Oblivion, noting how lower costs once allowed greater creative freedom. Human players seek more than easily digestible content, prompting designs that embrace complexity and player initiative.
Implications for the Market
KCD2's recognition could signal a shift towards more mature and risk-taking titles in the gaming industry. This trend aligns with the growing appetite among seasoned gamers for systems-intensive experiences. The acknowledgment of KCD2 points to a potential rise in demand for games that trust and challenge the player, much like the famed Souls games. Market dynamics may adjust to this evolving landscape as developers weigh creative risks against traditional, broad-appeal approaches.



