Mafia: The Old Country, developed by Hangar 13, has exceeded sales expectations, according to Take-Two CEO Strauss Zelnick. Despite mixed reviews on its narrative depth, the game achieved notable commercial success.
Sales and Reception
The game's sales went beyond Take-Two's internal projections, with Zelnick describing the outcome as a "perfect result." He stated that delivering a great narrative experience at a fair price can lead to success. The game offered a contained mob story, which, though considered less dynamic than earlier series entries, still attracted consumers.
Company Strategy and Future
Zelnick's comments suggest a strategic shift at Take-Two towards supporting developers in creating smaller, focused titles. This approach may involve tighter narratives that are cost-effective. While the contained style of Mafia: The Old Country found success, there is hope within the industry for more ambitious storytelling in future projects.
- Mafia: The Old Country achieved high sales.
- Developed by Hangar 13 and exceeded Take-Two's projections.
- Released as a more contained narrative.
- CEO Strauss Zelnick praised the game's fair pricing.
- Future focus may be on tighter, more cost-effective games.



