Phasmophobia, developed by Kinetic Games, continues to thrive as a notable horror game by rejecting the live service model, opting for periodic and meaningful updates instead.
Update Strategy and Content
During a recent launch event, CEO Daniel Knight highlighted Phasmophobia's strategic decision to avoid live service elements, favoring stability and player enjoyment.
- Kinetic Games adds minor seasonal content, like map aesthetic changes.
- No microtransactions or DLCs are offered for monetization.
- Updates focus on user experience without arbitrary release schedules.
Progression Philosophy
Art director Corey Dixon stated that player progression in Phasmophobia is based on knowledge and experience rather than explicit stat bars.
Kinetic Games maintains the original progression system, emphasizing player engagement through the game’s core enjoyment, not through artificial growth metrics.
Market Position and Focus
Phasmophobia remains a standout in the horror genre, with Kinetic Games emphasizing their dedication to making the game fun and engaging without pressure from frequent content drops or monetization demands.



