Madngine is set to launch its first triple-A title, Project Tal, in 2027, fusing elements of Korean mythology with dynamic creature-hunting gameplay for PC and consoles.
Game Features and Dynamics
Project Tal takes inspiration from the Monster Hunter series and Ghost of Tsushima, offering players a rich open-world environment. It melds creature-slaying mechanics with the visual aesthetics of Korean mythology. Players will traverse breathtaking landscapes while battling colossal foes, including a dragon and a golden idol. The narrative is driven by the traditional Tal masks, which are integral to the lore and aesthetics of the game.
Combat Mechanics
The combat system showcased in the trailer emphasizes strategic teamwork and skill diversity. Players will climb on gigantic beasts to expose and attack weak points, utilizing unique abilities of team members. One might specialize in magic, while another focuses on melee combat, requiring thoughtful team compositions. Such dynamics create an engaging and immersive fighting experience, crucial for overcoming the challenges posed by mythical creatures.
Release Information and Development
Madngine, a subsidiary of Wemade Max, confirmed Project Tal is in development as a single-player action RPG. Unlike their previous mobile RPG, Project Tal will not feature NFT or Web3 elements, as clarified by the studio. This decision signals Madngine's shift towards a more traditional gaming framework, emphasizing storytelling and gameplay dynamics.