Ubisoft has categorized Assassin's Creed Mirage and Assassin's Creed Shadows as 'quadruple-A' games. This classification emerged when a producer noted it on her LinkedIn profile. Both titles are under scrutiny for the meaning and implications of this label.
LinkedIn Claim and Clarifications
The producer’s profile indicated over 13 years in AAAA development. It claimed Mirage as the first AAAA game launched natively on iOS, and Shadows similarly on macOS for next-gen consoles. However, the information was sourced from a leaked LinkedIn screenshot shared by Timur222 and remains unverifiable independently, as the producer has since altered her profile. The assertions are absent in Internet archives like the Wayback Machine.
Interpreting 'Quadruple-A'
The 'quadruple-A' label's significance is debated: whether it points to extraordinary budget and development scale, serves as Ubisoft's internal categorization, or is merely rhetorical uplift. Observers have indicated that Mirage’s smaller scope might not align with these high standards, whereas Shadows’ ambitious scale seems more fitting.
Market Impact
Despite the controversy, the gaming community generally values a game's quality over its label being AAA or AAAA. Ubisoft’s decision to use 'quadruple-A' raises questions within the industry but highlights continuous growth ambitions.



