Star Trek: Voyager – Across the Unknown falters with unimpressive survival mechanics and lackluster storytelling, undershooting its interesting premise. The game features basic art, limited dialogue, and no voice acting, rendering characters less engaging.
Gameplay and Design Issues
The game primarily operates through text with minimal artistic output. Away missions, which should be highlights, feel like bland text adventures—absent evocative prose. Scans and resource management overshadow adventurous gameplay. A significant plot choice proves deceptive, offering one outcome regardless of player decision.
Combat and Exploration
Combat is marred by a cumbersome user interface, subpar sound effects, and frustrating ship mechanics, detracting from immersion. Maps offer little flavor, making exploration feel hollow.
Criticism points to an unpolished experience with poor execution of potentially engaging mechanics. This leaves a half-baked impression of the product.
Conclusion
Overall, the game fails to live up to its potential, leading reviewers to recommend considering alternatives such as Star Trek: Voyager – Elite Force for a more fulfilling experience.