After a catastrophic accident in Antarctica, you find yourself trapped on a forsaken Soviet-era research station. Your only goal is to survive the relentless, bone-chilling cold and the endless polar night. The cold is not your only enemy. Anomalous creatures, drawn to any source of warmth, stalk the dark corridors. Gameplay focuses on the strategic use of heat and light for stealthy movement and exploration of the station's vast, labyrinthine halls. The project stands out with its oppressive, authentic atmosphere of isolation and a branching narrative where your decisions drastically alter the unfolding mystery and lead to multiple distinct endings.



