From its first announcement trailer at the end of last year, Control Resonant is not the safe Control sequel many expected. With a new protagonist, a new setting and a shift from gunplay to melee combat, it changes the formula. Inside Dylan's mind in a space called The Gap players can tweak combat builds using stats screens, multiple talent trees and customizable weapon forms. Combat centers on a loop where weapon attacks charge supernatural abilities that deal “falter” damage to stun enemies, enabling executions that grant melee buffs. The Aberrant weapon is configurable—primary and secondary forms plus a combo-ender—so builds can emphasize crowd control, single-target damage or sustained damage-over-time. Players can bring up to three boss-earned abilities, from telekinetic shields to projectile spheres. Extensive talent trees cover each weapon form and Dylan himself, improving dodge, health pickup generation, backstab bonuses and more. Shown footage suggests diverse playstyles—assassin, powerhouse, or puppet-master with summoned minions—but the author is cautious about how the combat will feel in practice compared with faster action games. If the RPG systems are deep and satisfying, Remedy’s bold shift could pay off; the author is cautiously optimistic and looks forward to hands-on time.
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