Assassin's Creed Multiplayer
Ubisoft's foray into multiplayer with the Assassin's Creed franchise was unexpected yet captivating. Players were immersed in a bustling environment filled with NPCs, tasked with tracking down and eliminating their targets in a thrilling game of cat and mouse. The tension was palpable as players learned to blend in with the crowd, moving stealthily towards their objectives. The satisfaction of executing a perfectly timed assassination, such as delivering a lethal poison and vanishing before the victim realized their fate, was exhilarating. As players advanced, they engaged in increasingly intricate psychological battles with both their targets and hunters.
However, this innovative mode had its drawbacks. The multiplayer experience was niche, often undermined by players who disregarded the stealth mechanics in favor of chaotic parkour antics. Ubisoft's attempts to accommodate various playstyles, such as introducing the hidden gun, further diluted the experience, leading to frustrating matches where the essence of stealth was lost.
BioShock 2
BioShock 2 presented a multiplayer mode that, while seemingly unnecessary, offered a surprisingly engaging experience. Set against the atmospheric backdrop of Rapture, players utilized plasmids to outsmart each other in frantic FPS battles. The narrative layer added depth, allowing players to uncover details about their characters' lives between matches, creating a unique blend of storytelling and gameplay.
Unfortunately, the era of Games for Windows Live marred this experience with persistent connectivity issues, leading to frustration that overshadowed the mode's potential. The remastered version in 2016 omitted the multiplayer altogether, a testament to its troubled legacy.
Mass Effect 3
By the time Mass Effect 3 was released, BioWare had mastered the art of third-person shooter combat. The multiplayer mode introduced cooperative missions that required teamwork and strategic roles, allowing players to embody various alien races—a refreshing change from the human protagonist, Commander Shepard. This cooperative gameplay added a layer of excitement as players battled against formidable foes.
However, the integration of multiplayer into the single-player narrative proved contentious. Players were incentivized to grind multiplayer matches to achieve maximum 'War Assets,' which alienated those who preferred the single-player experience. This decision sparked controversy, further complicating the game's reception, despite the multiplayer mode being well-received overall.
Singularity
Singularity, with its unique time manipulation mechanics, offered a quirky FPS experience that stood out in 2010. The multiplayer mode allowed players to choose between TMD-equipped soldiers and mutated monsters, creating a chaotic and enjoyable gameplay dynamic. The novelty of phasing through walls or controlling explosive creatures provided a refreshing twist in an era dominated by more conventional designs.
Yet, the novelty wore thin quickly. As players exhausted the variety of gameplay options, there was little incentive to continue, especially since the abilities available in multiplayer did not match the depth of the single-player experience.