Reflections on Real-Time Combat
In an exciting development for fans of Baldur's Gate 3, modder tinybike has embarked on an ambitious project to recreate the beloved real-time with pause (RTWP) combat system from the original series. This innovative approach diverges from the traditional turn-based mechanics, allowing for a dynamic flow of action where players can pause the game at any moment to issue commands to their party members. Currently, the work-in-progress (WIP) mod showcases the "real time" aspect, although the "pause" feature is yet to be implemented. Despite this limitation, the transformation of Baldur's Gate 3 is already proving to be a remarkable feat.
While the concept of real-time with pause combat has its advocates, it has also drawn criticism for its potential pitfalls. The blend of continuous action with the ability to pause can sometimes lead to frustrating experiences, where party members may disregard commands or take convoluted paths to engage enemies. This can create chaotic scenarios that challenge players' strategic planning and responsiveness. Despite these concerns, there is a certain appreciation for the creativity and technical prowess demonstrated by tinybike in this modding endeavor.
For those interested in following tinybike's progress, updates are available on their YouTube channel, where they share insights and developments related to the mod. Additionally, the prototype version of the mod has been uploaded to GitHub, inviting the community to explore its current state. However, players should be prepared for a challenging experience if they attempt to navigate Baldur's Gate 3 in its present form.