A New Climbing Experience
In the immersive world of Cairn, the absence of a user interface becomes a powerful storytelling device. As I guide my character, Aava, through treacherous heights, her trembling knees vividly illustrate the tension of the moment. The dizzying altitude makes me regret not securing a piton into the rock face, as the prospect of a long fall looms ominously.
Announced during the summer showcases and set for release next year, Cairn has quickly transformed from an unassuming trailer into a captivating experience. Developed by The Game Bakers, renowned for their previous successes with
Unlike many open-world titles from larger studios, where challenges often reveal themselves only as players ascend, Cairn immerses you in the physicality of climbing. The tension is palpable, with sweaty palms gripping the controller as the realization dawns that the climb may be more daunting than anticipated. My brief 20-minute playtest at Gamescom left me exhilarated, marking it as one of the most thrilling experiences of the event.
The narrative promises a deeper mystery that unfolds as players progress. Additional mechanics, such as inserting pitons into the rock and retrieving them with the help of an endearing robot, add layers to the gameplay.
However, my primary focus remains on the climbing itself. If the sensation of reaching the summit in Cairn‘s full release mirrors the excitement of this initial encounter, it is poised to become a must-have title for climbing aficionados. This indie game exemplifies how a well-crafted core mechanic can create an agonizingly compelling experience that keeps players coming back for more.