Building a Bee Home in Everafter Falls
Big news: I’ve adopted a bee! That means it’s time to completely upend my entire life because this cute little bee needs a home. Well, technically, it doesn’t need a home. It’s a bee, its home is outdoors, and I’m the one who came barreling along through the meadow maniacally swinging a little net at it and thus preventing it from continuing its natural existence. But now that I have this bee, I’m going to build a home for it so it can make me some honey.
Problem is, I can’t build a beehive because I need silk rope, and I can’t make silk rope because I don’t have any silk pods, and I can’t make silk pods because I don’t have a habitat for the silkworms I’ve also
Exploring the World of Everafter Falls
I stumbled upon Everafter Falls one Sunday afternoon because it looked like another cute Stardew Valley and Animal Crossing-type game, and by Sunday night it’d sunk its cozy little hooks deep into me.
A more important twist is a change to farming: the work of endlessly filling a watering can at a well or river to water your crops is a non-issue here. You have a loyal pet in Everafter Falls, and it handles the watering, not by peeing on the crops as I initially thought it might but by summoning a wee-little rainstorm, because of… magic, I guess? It’s not automatic, and you still have to select the spots you want watered, but you can dash off while it’s dousing your crops and it will catch up to you later. Nifty.
You and your pet can also level up your skills, especially when it comes to combat: I’m now decked out with magic rings and amulets that deal extra damage to blobs and other monsters in the endless underground tunnel network these idyllic islands always have. My pet also heals me by a couple HP every few seconds when we’re in the dungeon, so we’re becoming quite the fearsome farming duo.
Life in Everafter Falls
The townfolk of Everafter Falls are pretty chill, too. I find these kind of games a bit grating at times because villagers always seem to be sending me mail or giving me quests or demanding my attention when I’m trying to focus on something else, like the troubling lack of bee housing on my property.
While that happens here it’s a lot more subdued, mostly leaving it to me to decide when to pick up new quests or engage in social interactions. Conversations are nicely short, too, something I appreciate because all I’m thinking when someone is talking to me is “Okay, fine, but is this in any way going to get me closer to having a house for my bee?”
There are events in town, but they’re pretty rare so far, which also suits me. There was a rubber duck race I was summoned to, which annoyed me because I was trying to spelunk for copper ore, but it turned out to be a lot of fun because I was allowed to throw rocks at my opponents' ducks while they drifted down the river. I came in second place. My aim isn’t great.
Of course there’s plenty of familiar features, like an empty museum and aquarium to fill with the specimens you find, a farmhouse you can decorate and livestock you can adopt, different crops to grow as the simulated seasons change, and more of the usual type of Animal Crossing and Stardew Valley type stuff.
Everafter Falls isn’t doing all that much different than some of the other Stardew-likes I’ve played like Coral Island or My Time at Portia, but the stuff it is doing, it’s doing pretty well. Definitely well enough to keep me up until two in the morning, and to have me keep checking back for more adventures.