The original isometric Fallout games were developed by Black Isle Studios in the 1990s, after which the series went on a longer-than-expected hiatus. Publisher Interplay was not having a good time of it in the early 2000s, and one of the projects causing it trouble was the next mainline Fallout game: codenamed Project Van Buren, but for all intents and purposes, Fallout 3.
Tim Cain's Reflections
Tim Cain, producer on the original Fallout, has in recent years been posting YouTube videos in which he reminisces about the Black Isle days and some of the defining games he and others worked on. Cain’s latest video focuses on Project Van Buren, though he wasn’t at Interplay at the time: Cain had left Interplay to co-found Troika Games (best-known for
Cain recalls being asked by an Interplay VP to take a look at Project Van Buren, a Fallout game prototype that was struggling to come together. After playing the build and speaking with developers, Cain advised that it would take at least 18 months to make the game shippable, a timeline that Interplay could not afford. Despite efforts to salvage the project, Project Van Buren was ultimately a cancelled game.
The Harsh Realities
Cain emphasizes that there is no single person to blame for the failure of Project Van Buren, citing financial constraints and unrealistic development expectations. The cancellation of the game marked a turning point for Interplay, leading to its eventual decline and the auctioning off of the Fallout IP to Bethesda in 2007.
While Project Van Buren will always hold a place in Fallout history, Cain’s insights shed light on the challenges faced by the development team and the harsh realities of game development. As the Fallout series found new life under Bethesda’s direction, the legacy of Project Van Buren lives on as a cautionary tale in the world of gaming.