To get your hands on the coveted trial chambers explorer map, your journey begins in a village. If fortune smiles upon you, the village will already have the villager you need—a cartographer. However, if it doesn’t, you can always employ a villager with no job using a cartography table. For those unfamiliar, a cartographer is one of the many villager jobs in Minecraft.
Once you have a cartographer villager, the next step is to level them up to the journeyman tier. This involves buying and selling items with the cartographer until they reach the third set of trades. At this point, they will either offer the trial explorer map or the woodland explorer map, which leads you to a woodland mansion. If luck is on your side, the villager might offer both or even all three maps as part of their trades. There’s also a possibility that multiple cartographer villagers from the same village will trade trial explorer maps to different trial chambers, so employing more than one cartographer is a wise strategy.
The trade for the trial chamber map will cost you 12 emeralds and one compass, which you can craft with four iron ingots and one redstone dust. As you can see, acquiring this map is relatively straightforward.
How to Use Trial Chambers Explorer Map
Now that you have the trial chambers explorer map, let’s delve into how you can use it. This item functions similarly to the buried treasure map. Select it on your hotbar and if you don’t hold anything in your off-hand, the map will appear larger.
When you look at the map, you will see the trial chamber icon, which depicts the nearest trial chambers structure you can reach. Additionally, there will be a white dot representing your position in the world. If the dot is small, it indicates that the chamber is far away. The map is oriented with precise cardinal directions: north is up, south is down, east is right, and west is left.
Enabling the F3 debug screen in Minecraft will show you the direction you are facing right below the chunk info on the left. This feature helps you determine where this new structure is located relative to your position. For instance, if the trial chamber icon is in the top left corner and your white dot is in the bottom right corner, you should position yourself to walk northwest.
Simply figure out where your white dot should move to reach the trial chamber icon—whether it’s up, down, left, or right—and then do the same in your world by replacing those directions with north, south, west, and east. Once your white dot aligns with the trial chamber icon, dig down and you’ll break into this building. Be prepared though; it promises to be an adventure and a half.