Gunman Chronicles, a first-person shooter developed by Rewolf Software and released in 2000, has never appeared on official storefronts such as Steam despite significant involvement from Valve. The game, built on the Half-Life engine, faced numerous challenges that sidelined its digital presence.
Gunman Chronicles' Development Journey
Initially spearheaded by Herbert Flower at Rewolf Software, Gunman Chronicles was developed by a global team of modders. Faced with financial constraints, Flower reached out to Valve, known for its work on Half-Life, which the game utilized as its engine. Valve's Gabe Newell responded by providing $20,000, office space at Valve's headquarters in Seattle for a few months, and a Valve QA tester to support the team. Despite these resources, tensions existed between Flower and Newell, affecting the collaboration.
Publishing and Financial Challenges
Valve entrusted the publishing duties of Gunman Chronicles to Sierra Studios. Flower revealed that Rewolf Software received only 11% of the earnings after Sierra took its share. The disappointing financial returns and the exhaustion of the development team contributed to an anticlimactic launch. Subsequently, the team disbanded, leaving Gunman Chronicles a standalone title.
Post-Release and Legacy
Gunman Chronicles remains unavailable on Steam, which Flower attributes to potential rights issues following Sierra's absorption into Vivendi, and eventually, Activision Blizzard. Despite its absence from modern platforms, the game is remembered for its unique customizable weapons system and diverse enemies ranging from dinosaurs to aliens. Flower expressed his annoyance with critics who compared it too closely to Half-Life, overshadowing its distinct features.



